This will project a much smaller portable shield that can be carried to the next site and installed to reproduce the large shield at the next location. At this point, a player needs to pick up the shield to relocate it. Portable Shield Generator: The large shield will periodically go down as the local battery runs out of power. Players should stay in this shield at all times to avoid taking sandstorm damage.
#Scum map coordinates for teleporting generator#
Shield Generator: The lit area near a large rock has a clickable shield generator that activates a large shield to protect from the sandstorm. Should be used when the player is Lost and teleported out into the desert. Personal Environmental Shield: An inexpensive item that can be purchased from the vendor where you load into Darvannis, this item provides immunity to the sandstorm (and its building stacks) for a time. The damage isn't bad in Story Mode and doesn't begin to trouble most groups until you get to 15+ stacks or more. Howling Sandstorm: The environment places a stacking debuff that causes you to take increased damage when out in the sandstorm without protection. Otherwise, Dash'roode is essentially a tank and spank fight.
![scum map coordinates for teleporting scum map coordinates for teleporting](https://i.pinimg.com/736x/6c/f4/d6/6cf4d62b9edf5c8270875d3d5316365a.jpg)
The force field will go down and need to be moved from time to time, introducing a movement phase in which players are lost in the storm and have to run back to the group.
![scum map coordinates for teleporting scum map coordinates for teleporting](https://i.redd.it/ys80iru3rog11.jpg)
The basic structure to the fight is that the group must stay inside a force field for protection against the sandstorm, which otherwise will build up stacks of a debuff that causes the storm to deal increasing damage. Dash'roode is the first boss in S&V and has only a few mechanics.